I am a person who believes that design could make the world better. I am passionate about seeking possibilities and opportunities for how things could be done. There are so many things to learn and explore. "Failure is Learning."
Health and Retirement are unsure and uncertain.
People are usually concerned about pensions and what they want to do. However, health is also sometimes overlooked. Due to the ageing population, chronic diseases are common physical health issues. Getting ourselves to be proactive and preventive is significant.
A personalised pre-retirement service that helps university staff structure their approaches to the unknown retirement with health in mind.
– Raise awareness: Raising health awareness aligning with other well-being aspects during approaching retirement
– Lead and maintain actions: Manage and motivate short and long-term health goals
– Personalisation: Define and design your retirement
After several iterations and developments, our holistic well-being service has been refined to be delivered to users throughout their retirement journey. From the moment they become aware of retirement to their post-retirement years, this service offers a range of functions to support their well-being. Understanding that motivation and engagement are key to achieving good health and well-being, and have integrated features to keep users inspired and connected to the service through personalised visualisation and information. With these approaches, the service can ensure that the users are more confident about retirement aligning with healthy lifestyles so that they can enjoy their life after their careers.
This Design Methodology diagram shows how the project was developed and ideated for the final outcome. The key iterations and decision makings are based on user interviews and prototyping, together with stakeholder interviews.
Sharing and discussing with users are great practices for user-centred design.
Talking with Stakeholders helped me to understand the recent context of health and retirement on various scales, from within an organisation to a region.
I give importance to sharing and talking with people. This includes multiple stakeholders. I strongly believe in the power of communication and collaboration with others. By sharing our thoughts and ideas with different stakeholders, we can break our own limitations and explore new opportunities. It is important to listen and understand the perspectives of others, especially the users. Through open and honest dialogue, we can come up with innovative solutions and achieve our goals together.
Getting to this point requires user interviews and finding analytics to understand how users usually behave in a pattern. Moreover, engaging with multiple stakeholders also support the concept and idea development.
As someone who is interested in information architecture, I find that sketching out my ideas is an essential part of the brainstorming process. Not only does it help me visualise my thoughts more clearly, but it also makes it easier for me to share and discuss my ideas with colleagues.
Furthermore, as a designer, I found that using visualisation during co-design sessions in user interviews and testing is an incredibly effective approach. Not only does it help me gather more insights, but it also ensures that users can easily understand the content. By collaborating with users and incorporating their feedback into my sketches, I am able to create designs that truly meet their needs.
This VDO prototype shows the story of Arthur, a university staff member who is aware of retirement but does not have a clear thought about it. This VDO explores how Arthur goes through challenges and the unknown of retirement.
LAUNDRY: A laundry application for sustainability
The free laundry leads to unawareness of us- ing shared-laundry machines by their performance, time and cycles to meet their objective, cleanliness.
This behaviour consumes more water & energy than necessary.
The application is an intelligent technology which influent users’ decision-making on laundering. It plays a significant role in how post-graduate students use laundry machines, and it is a medium to connect the users to the machines. The idea of the application is to encourage users to choose appropriate modes related to their garments and be eco-friendly. The application design focuses on the user interface (UI), such as colours and icons, which reflect on user behaviours, and also the implication of the Behaviour Steering Strategy.
MUSE: “An application that works as a connection between museums and visitors aiming to create on-going experiences through …
Feature 1: Collecting sticker
Feature 2: Bringing museum to life
Core Concept of the service
To use the online social intervention, the sticker creation, as a trigger to engage the young generation to go to local museums to encourage ongoing experiences and revisit.
Next-gen service platform that links farmers with end customers through a sponsorship scheme that is easy, free, and flexible.