UX Designer with professional experience creating engaging, meaningful, and usable cross-cultural video game experiences. Proficient in applying user behaviour, emotional, and motivational theories to design solutions in the form of wireframes, mockups, IA, and user flows, crafting immersive interactions.
Gaming is the future of entertainment, and as such, has unlimited potential to create connections across the world.
Co.Pilot leverages AI referencing to foster opportunities for more diverse games to be created and build bridges between cultures, starting with the Chinese and Western game industries.
Throughout the design journey, multiple stakeholders from across the problem space landscape were considered and prioritised. These stakeholders and their associated personas were central to the research, validation, and storytelling processes via interviews, ideation sessions, and storyboarding.
Due to the multiple layers of stakeholders and their conflicting needs, the principles of research, signals and trends, participatory design, and storytelling were all leveraged to find a suitable solution. The process was not linear, and iterations were needed to continuously go back and forth between these stages.
Worked with Deloitte Digital to develop an inclusive search platform catered for mature job seekers having trouble landing their next role. The product allowed users facing the challenges of age discrimination to find jobs in a usable, accessible, and tech-neutral manner.
In association with GenGame, a project investigating how to encourage users to further engage with their smart meter and save energy. This resulted in an app called EcoHour, allowing users to build up rewards throughout the week for a timed reward window.
Investigated behaviour change strategies with a positive environmental impact by designing an app that would support international students to make more informed and more eco-friendly clothes washes. Included gamification and behavioural economic strategies.
UX Designer at NetEase Games specialised in creating cross-cultural video gaming experiences and interactions. 7 years of video game industry experience in localisation, marketing, and dev operations. Focused on interaction design, but also able to do research, UI, and strategy.